Hi,
I'm not sure if this has been added in 3.0, but would it possible to have the V-Ray light values capped in the viewport?
Currently, when the scene is using lights are using real world values - the viewport becomes 100% white.
Obviously we can just work with default lighting, but the problem happens with the batch render hardware 2.0.
No matter the options that are selected, Maya seems to turn on the lights creating a 100% white output.
The only way to fix is to use the default Maya material which seems to turn off V-Ray lights but we get the lambert output which kind of defeats the purpose of it.
Thanks.
Maya 2015 SP3 - Win 7
Initialized VP2.0 renderer {
Version : 5.3.2.800. Feature Level 4.
Adapter : NVIDIA Quadro 2000
Vendor ID: 4318. Device ID : 3544
Driver : nvoglv64.dll:9.18.13.4066.
API : OpenGL V.2.
Max texture size : 16384 * 16384.
Max tex coords : 8
Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 1024 MB.
CPU Memory Limit: 15524 MB.
}
[2014/Sep/2|09:32:53] V-Ray: V-Ray for Maya version 2.45.01, revision 24870 from Aug 22 2014, 08:12:05
[2014/Sep/2|09:32:53] V-Ray: V-Ray core version is 2.55.01
I'm not sure if this has been added in 3.0, but would it possible to have the V-Ray light values capped in the viewport?
Currently, when the scene is using lights are using real world values - the viewport becomes 100% white.
Obviously we can just work with default lighting, but the problem happens with the batch render hardware 2.0.
No matter the options that are selected, Maya seems to turn on the lights creating a 100% white output.
The only way to fix is to use the default Maya material which seems to turn off V-Ray lights but we get the lambert output which kind of defeats the purpose of it.
Thanks.
Maya 2015 SP3 - Win 7
Initialized VP2.0 renderer {
Version : 5.3.2.800. Feature Level 4.
Adapter : NVIDIA Quadro 2000
Vendor ID: 4318. Device ID : 3544
Driver : nvoglv64.dll:9.18.13.4066.
API : OpenGL V.2.
Max texture size : 16384 * 16384.
Max tex coords : 8
Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 1024 MB.
CPU Memory Limit: 15524 MB.
}
[2014/Sep/2|09:32:53] V-Ray: V-Ray for Maya version 2.45.01, revision 24870 from Aug 22 2014, 08:12:05
[2014/Sep/2|09:32:53] V-Ray: V-Ray core version is 2.55.01
Comment