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Cap lighting values on Viewport 2.0

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  • Cap lighting values on Viewport 2.0

    Hi,

    I'm not sure if this has been added in 3.0, but would it possible to have the V-Ray light values capped in the viewport?

    Currently, when the scene is using lights are using real world values - the viewport becomes 100% white.
    Obviously we can just work with default lighting, but the problem happens with the batch render hardware 2.0.

    No matter the options that are selected, Maya seems to turn on the lights creating a 100% white output.
    The only way to fix is to use the default Maya material which seems to turn off V-Ray lights but we get the lambert output which kind of defeats the purpose of it.

    Thanks.


    Maya 2015 SP3 - Win 7
    Initialized VP2.0 renderer {
    Version : 5.3.2.800. Feature Level 4.
    Adapter : NVIDIA Quadro 2000
    Vendor ID: 4318. Device ID : 3544
    Driver : nvoglv64.dll:9.18.13.4066.
    API : OpenGL V.2.
    Max texture size : 16384 * 16384.
    Max tex coords : 8
    Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
    Shader compiler profile : (Best card profile)
    Active stereo support available : 0
    GPU Memory Limit : 1024 MB.
    CPU Memory Limit: 15524 MB.
    }
    [2014/Sep/2|09:32:53] V-Ray: V-Ray for Maya version 2.45.01, revision 24870 from Aug 22 2014, 08:12:05
    [2014/Sep/2|09:32:53] V-Ray: V-Ray core version is 2.55.01
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    Is there not an exposure slider in the viewport now?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Yep, but only 2014.5 SAP, 2015. The best way is probably to read the exposure from the camera and automatically correct the values. But it will take a while to implement it.
      V-Ray/PhoenixFD for Maya developer

      Comment


      • #4
        Thanks for the reply.

        The exposure slide is not obvious to me anywhere in Maya 2015 - I'll see if I can find any references to it in the maya docs.

        Ivaylo, that would be a elegant way to handle it indeed. Thanks for the help.
        Maya 2020/2022
        Win 10x64
        Vray 5

        Comment


        • #5
          AFAIK, the exposure setting is only in the Render View which is not very convenient. The viewport itself can work with floating point, so there is no problem to support exposure directly. But Autodesk seems to missed that.
          V-Ray/PhoenixFD for Maya developer

          Comment


          • #6
            Vlado remembered the 2015 SAP presentation. The controls are only there:
            https://www.youtube.com/watch?v=XIP3yF_KteI
            V-Ray/PhoenixFD for Maya developer

            Comment


            • #7
              Great! Thanks for taking the time to post that.

              That should play nicely with V-Ray and photometric lighting with the batch hardware renderer 2.0.
              Maya 2020/2022
              Win 10x64
              Vray 5

              Comment

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