Dont know for sure is this covered already somewhere on the forum but Im having a problem with refractive material (water) with sss2 shader.
My "back object" is having a sss2 shader. A water material object is running over it, and in some parts it makes the sss skin very dark.
I made some tests and it seems that when the intersecting object is small enough it makes the sss refraction very dark.
This might be a feature from the shaders, but wont look good and would be nice if it could prevent on somehow.
I also tried with a basic Vray material instead of the sss shader and then the refraction was the same in all areas.
My "back object" is having a sss2 shader. A water material object is running over it, and in some parts it makes the sss skin very dark.
I made some tests and it seems that when the intersecting object is small enough it makes the sss refraction very dark.
This might be a feature from the shaders, but wont look good and would be nice if it could prevent on somehow.
I also tried with a basic Vray material instead of the sss shader and then the refraction was the same in all areas.
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