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VRay Metaball and texture

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  • VRay Metaball and texture

    Hi, I really like the "use texture" option with VRayMetaball. It's awesome! The only problem I have is that with animation my 3d texture is swimming if the particle moves. Is there a way to lock the 3d texture to the particle position (and maybe rotation) per particle. Like "create texture reference object" works with polymeshes.

  • #2
    Hm, maybe, but we must find time to test this idea.
    V-Ray/PhoenixFD for Maya developer

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    • #3
      That would be awesome!!! I think it's the way to get snow effects like pixar's Frozen.

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