Hi, hoping someone has some insight into what might be happening. We have a very large scene, Thousands of Vray proxy buildings and props etc scattered throughout. Everything has been rendering fine up till now averaging about 28-45 minutes per frame depending on network render machine.
We tried to render last night after some very minor changes to the scene and render times have suddenly tripled or quadrupled over the network, Vray seems to be spending a lot of time loading image maps, tracing extra rays that weren't there before:
Broken render:
[2014/Sep/16|00:52:09] V-Ray: Number of raycasts: 3816751438
[2014/Sep/16|00:52:09] V-Ray: Camera rays: 339927073
[2014/Sep/16|00:52:09] V-Ray: Shadow rays: 379054157
[2014/Sep/16|00:52:09] V-Ray: GI rays: 0
[2014/Sep/16|00:52:09] V-Ray: Reflection rays: 5341
[2014/Sep/16|00:52:09] V-Ray: Refraction rays: 0
[2014/Sep/16|00:52:09] V-Ray: Unshaded rays: 3097764867
[2014/Sep/16|00:52:10] V-Ray: Number of intersectable primitives: 2725854
[2014/Sep/16|00:52:10] V-Ray: SD triangles: 2375719
[2014/Sep/16|00:52:10] V-Ray: MB triangles: 0
[2014/Sep/16|00:52:10] V-Ray: Static primitives: 350134
[2014/Sep/16|00:52:10] V-Ray: Moving primitives: 0
[2014/Sep/16|00:52:10] V-Ray: Infinite primitives: 1
Good render:
[2014/Sep/13|23:21:15] V-Ray: Number of raycasts: 167326368
[2014/Sep/13|23:21:15] V-Ray: Camera rays: 37545085
[2014/Sep/13|23:21:15] V-Ray: Shadow rays: 42894073
[2014/Sep/13|23:21:15] V-Ray: GI rays: 0
[2014/Sep/13|23:21:15] V-Ray: Reflection rays: 306
[2014/Sep/13|23:21:15] V-Ray: Refraction rays: 0
[2014/Sep/13|23:21:15] V-Ray: Unshaded rays: 86886904
[2014/Sep/13|23:21:16] V-Ray: Number of intersectable primitives: 2567463
[2014/Sep/13|23:21:16] V-Ray: SD triangles: 2373739
[2014/Sep/13|23:21:16] V-Ray: MB triangles: 0
[2014/Sep/13|23:21:16] V-Ray: Static primitives: 193723
[2014/Sep/13|23:21:16] V-Ray: Moving primitives: 0
[2014/Sep/13|23:21:16] V-Ray: Infinite primitives: 1
We have tried eliminating every possibility, even rolled back to the 'good' version but nothing seems to change the render times except for completely turning off raytracing and maps. We even tried assigning just one shader to every object without raytracing and the scene still crawled along. The biggest addition from the good to the broken was the addition of a glass material to some of the building windows.
These renders run fine locally btw, -they are slow but they render without a problem on a dual CPU 24gig machine.
any help would be really appreciated! (we are rendering in version 2.4 Maya btw)
-Darin
We tried to render last night after some very minor changes to the scene and render times have suddenly tripled or quadrupled over the network, Vray seems to be spending a lot of time loading image maps, tracing extra rays that weren't there before:
Broken render:
[2014/Sep/16|00:52:09] V-Ray: Number of raycasts: 3816751438
[2014/Sep/16|00:52:09] V-Ray: Camera rays: 339927073
[2014/Sep/16|00:52:09] V-Ray: Shadow rays: 379054157
[2014/Sep/16|00:52:09] V-Ray: GI rays: 0
[2014/Sep/16|00:52:09] V-Ray: Reflection rays: 5341
[2014/Sep/16|00:52:09] V-Ray: Refraction rays: 0
[2014/Sep/16|00:52:09] V-Ray: Unshaded rays: 3097764867
[2014/Sep/16|00:52:10] V-Ray: Number of intersectable primitives: 2725854
[2014/Sep/16|00:52:10] V-Ray: SD triangles: 2375719
[2014/Sep/16|00:52:10] V-Ray: MB triangles: 0
[2014/Sep/16|00:52:10] V-Ray: Static primitives: 350134
[2014/Sep/16|00:52:10] V-Ray: Moving primitives: 0
[2014/Sep/16|00:52:10] V-Ray: Infinite primitives: 1
Good render:
[2014/Sep/13|23:21:15] V-Ray: Number of raycasts: 167326368
[2014/Sep/13|23:21:15] V-Ray: Camera rays: 37545085
[2014/Sep/13|23:21:15] V-Ray: Shadow rays: 42894073
[2014/Sep/13|23:21:15] V-Ray: GI rays: 0
[2014/Sep/13|23:21:15] V-Ray: Reflection rays: 306
[2014/Sep/13|23:21:15] V-Ray: Refraction rays: 0
[2014/Sep/13|23:21:15] V-Ray: Unshaded rays: 86886904
[2014/Sep/13|23:21:16] V-Ray: Number of intersectable primitives: 2567463
[2014/Sep/13|23:21:16] V-Ray: SD triangles: 2373739
[2014/Sep/13|23:21:16] V-Ray: MB triangles: 0
[2014/Sep/13|23:21:16] V-Ray: Static primitives: 193723
[2014/Sep/13|23:21:16] V-Ray: Moving primitives: 0
[2014/Sep/13|23:21:16] V-Ray: Infinite primitives: 1
We have tried eliminating every possibility, even rolled back to the 'good' version but nothing seems to change the render times except for completely turning off raytracing and maps. We even tried assigning just one shader to every object without raytracing and the scene still crawled along. The biggest addition from the good to the broken was the addition of a glass material to some of the building windows.
These renders run fine locally btw, -they are slow but they render without a problem on a dual CPU 24gig machine.
any help would be really appreciated! (we are rendering in version 2.4 Maya btw)
-Darin
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