Hi!
I get some problems when I use a huge amount ( 182 at the moment, each 2048-4096 pixel² ) of uv tile textures that are saved in tiledEXR format. My goal is to reduce the memory usage. But yeah, it would be to simple! Here some facts.
V-Ray: V-Ray for Maya version 2.40.01 from Nov 4 2013, 20:27:08
V-Ray: V-Ray core version is 2.00.02
Maya 2014 SP 2, Windows 7, 8Core Athlon, 32GB Ram
The Normal Settings I'm using without tiledExr.
182 normal EXR mixed 2K/4K Tiles
Dynamic Memory Limit : 4GB
Windows : 3.21 GB Ram
Maya open with Scene : 4.14 GB Ram
Rendering : ~28.6 GB Ram
Rendertime 1024x384 : 7m 7.6s
Rendering and Speed is fine. After rendering the texture unload is done in approx. 2-4seconds. All good, but high Memory Usage while rendering.
If i use the same setup with tiledEXR
182 Tiled EXR mixed 2k/4k Tiles
Dynamic Memory Limit : 4GB
Windows : 2.78 GB Ram
Maya open with Scene : 3.71 GB Ram
Rendering : ~8.48 GB Ram
Rendertime 1024x384 : 39m 31.0s <<< WTF!!!!
Lightcache and Irradiance Map calculation takes ages (~17mins, low settings). Texture unload is fast like the normal setup.
If i increase Dynamic Memory Limit to 16GB, using VRAY_TEXTURE_CACHE and VRAY_USE_NORMAL_DIFFERENTIALS, lightcache and prepass are running quick and rendering is done in 5m with a memory usage of around 8-16GB. Tried different dynamic memory settings.
But! After the rendering is always done after 5mins. The texture cache cleanup and texture unload is super slow and takes a loooooot of time. i always killed maya after 10+ mins of waiting, because vray is not responsing to the ESC Key.
Has everyone a clue what is the problem? I'm mean it is obvious that the tiledExr causes this problems.
Thanks for response.
Kay
I get some problems when I use a huge amount ( 182 at the moment, each 2048-4096 pixel² ) of uv tile textures that are saved in tiledEXR format. My goal is to reduce the memory usage. But yeah, it would be to simple! Here some facts.
V-Ray: V-Ray for Maya version 2.40.01 from Nov 4 2013, 20:27:08
V-Ray: V-Ray core version is 2.00.02
Maya 2014 SP 2, Windows 7, 8Core Athlon, 32GB Ram
The Normal Settings I'm using without tiledExr.
182 normal EXR mixed 2K/4K Tiles
Dynamic Memory Limit : 4GB
Windows : 3.21 GB Ram
Maya open with Scene : 4.14 GB Ram
Rendering : ~28.6 GB Ram
Rendertime 1024x384 : 7m 7.6s
Rendering and Speed is fine. After rendering the texture unload is done in approx. 2-4seconds. All good, but high Memory Usage while rendering.
If i use the same setup with tiledEXR
182 Tiled EXR mixed 2k/4k Tiles
Dynamic Memory Limit : 4GB
Windows : 2.78 GB Ram
Maya open with Scene : 3.71 GB Ram
Rendering : ~8.48 GB Ram
Rendertime 1024x384 : 39m 31.0s <<< WTF!!!!
Lightcache and Irradiance Map calculation takes ages (~17mins, low settings). Texture unload is fast like the normal setup.
If i increase Dynamic Memory Limit to 16GB, using VRAY_TEXTURE_CACHE and VRAY_USE_NORMAL_DIFFERENTIALS, lightcache and prepass are running quick and rendering is done in 5m with a memory usage of around 8-16GB. Tried different dynamic memory settings.
But! After the rendering is always done after 5mins. The texture cache cleanup and texture unload is super slow and takes a loooooot of time. i always killed maya after 10+ mins of waiting, because vray is not responsing to the ESC Key.
Has everyone a clue what is the problem? I'm mean it is obvious that the tiledExr causes this problems.
Thanks for response.
Kay
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