Hi,
On our render farm (Linux based), I've noticed some machines sometimes render old versions of a V-Ray 3 scene. I'm not sure if this is required to reproduce this behavior, but we've only noticed this when mayabatch region rendering (splitting up one image onto multiple machines);
render ... -reg 1641 2187 0 413 ...
I've also noticed that when this happens, the machine has been running two instances of maya.bin, which is not normal here. We limit machines to run 1 instance of Maya/V-Ray. This leads me to think that Maya has crashed and that our wrapper scripts have not properly dealt with that. Perhaps the locally cached vrscene file in /tmp has not been removed after a successful render and is later being re-used?
So, as a solution to this issue (so that it won't happen again), I'm thinking I could always make sure there are no "vrscene_*.txt" files and no "*.mel" files residing in the /tmp folder prior to launching Maya's Render executable. But perhaps this should be done by V-Ray automatically?
On our render farm (Linux based), I've noticed some machines sometimes render old versions of a V-Ray 3 scene. I'm not sure if this is required to reproduce this behavior, but we've only noticed this when mayabatch region rendering (splitting up one image onto multiple machines);
render ... -reg 1641 2187 0 413 ...
I've also noticed that when this happens, the machine has been running two instances of maya.bin, which is not normal here. We limit machines to run 1 instance of Maya/V-Ray. This leads me to think that Maya has crashed and that our wrapper scripts have not properly dealt with that. Perhaps the locally cached vrscene file in /tmp has not been removed after a successful render and is later being re-used?
So, as a solution to this issue (so that it won't happen again), I'm thinking I could always make sure there are no "vrscene_*.txt" files and no "*.mel" files residing in the /tmp folder prior to launching Maya's Render executable. But perhaps this should be done by V-Ray automatically?
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