Hello,
This is happening on both new and old VRay versions :
-VRay 3.05.04 build 25322, 02 decembre 2014, Nightly Build.
-VRay 2.25.01 build 23639, 24 septembre 2013, Nightly Build.
We have a simple object, that we want to duplicate a lot (1300 times).
So we create mesh instances of it :
Edit-->Duplicate special (Geometry type = Instance)
When rendered in VRay, it takes 2 hours per frame, and most of the time the cpu does nothing (0% use).
The logs are filled with thousands of lines like this :
[2014/Dec/9|01:02:02] V-Ray warning: Object |BAMB:ALL|BAMB:geo_grp|BAMB:bamb_grp|BAMB:bran_grp |BAMB:bran5_grp|BAMB:bran9_msh|BAMB:bran1_mshShape has more than one VRayObjectProperties connected to it!
If we use real geometry (1300 objects) instead of instanced duplicates, the render takes 5 minutes instead of 2 hours.
Is this a known problem ?
Sorry I can't send the scene because of an NDA.
Thanks.
This is happening on both new and old VRay versions :
-VRay 3.05.04 build 25322, 02 decembre 2014, Nightly Build.
-VRay 2.25.01 build 23639, 24 septembre 2013, Nightly Build.
We have a simple object, that we want to duplicate a lot (1300 times).
So we create mesh instances of it :
Edit-->Duplicate special (Geometry type = Instance)
When rendered in VRay, it takes 2 hours per frame, and most of the time the cpu does nothing (0% use).
The logs are filled with thousands of lines like this :
[2014/Dec/9|01:02:02] V-Ray warning: Object |BAMB:ALL|BAMB:geo_grp|BAMB:bamb_grp|BAMB:bran_grp |BAMB:bran5_grp|BAMB:bran9_msh|BAMB:bran1_mshShape has more than one VRayObjectProperties connected to it!
If we use real geometry (1300 objects) instead of instanced duplicates, the render takes 5 minutes instead of 2 hours.
Is this a known problem ?
Sorry I can't send the scene because of an NDA.
Thanks.
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