Hi Support-Team,
we want to transfer the V-Ray materials from a 3ds Max scene to Maya via vrscene. Problem ist that, if we import the vrscene-file in Maya, the material comes in as a VRayPluginNodeMtl and not as a standard V-Ray Maya material. Which means that there is no bump connection and the values for the reflection glossiness and the IOR value are not transferred.
A standard 3ds Max material will come in as a standard V-Ray material.
And way to change this?
Working with Maya 2015 and 3ds Max 2015 and V-Ray 3.x for both.
Attached you find a zip with a Max, Maya and vrscene file.
Thanks,
Lars
we want to transfer the V-Ray materials from a 3ds Max scene to Maya via vrscene. Problem ist that, if we import the vrscene-file in Maya, the material comes in as a VRayPluginNodeMtl and not as a standard V-Ray Maya material. Which means that there is no bump connection and the values for the reflection glossiness and the IOR value are not transferred.
A standard 3ds Max material will come in as a standard V-Ray material.
And way to change this?
Working with Maya 2015 and 3ds Max 2015 and V-Ray 3.x for both.
Attached you find a zip with a Max, Maya and vrscene file.
Thanks,
Lars
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