Hi guys,
I'm working on an interior shot, and the majority of it renders pretty quick, but I'm having trouble with some bright reflections that seem to take forever to render!
The scene has got some small windows that have area lights outside of them, that simulate daylight (Basic light settings: Intensity at 45, 128 subdivs, Not using skylight portal). And where these windows appear in the reflections of some shiny objects (chrome, shiny plastics) (with glossiness at 0.99), the buckets just take a very long time to render.
The sample rate pass appears mostly blue/green, and the red patches are where these hotspots are.
I've got the Image sampler set to Adaptive DMC, no filter (I read that it's best not to use one?),
Min Subdivs as 1, and Max Subdivs as 36.
Threshold at 0.04 for test renders.
Any chance of some help?
I'm not using any kind of global illumination (As much as I'd love to, it takes too long to calculate due to a lack of render farm here! ).
Any help is gratefully received! Thank you!
I'm working on an interior shot, and the majority of it renders pretty quick, but I'm having trouble with some bright reflections that seem to take forever to render!
The scene has got some small windows that have area lights outside of them, that simulate daylight (Basic light settings: Intensity at 45, 128 subdivs, Not using skylight portal). And where these windows appear in the reflections of some shiny objects (chrome, shiny plastics) (with glossiness at 0.99), the buckets just take a very long time to render.
The sample rate pass appears mostly blue/green, and the red patches are where these hotspots are.
I've got the Image sampler set to Adaptive DMC, no filter (I read that it's best not to use one?),
Min Subdivs as 1, and Max Subdivs as 36.
Threshold at 0.04 for test renders.
Any chance of some help?
I'm not using any kind of global illumination (As much as I'd love to, it takes too long to calculate due to a lack of render farm here! ).
Any help is gratefully received! Thank you!
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