Hello,
I'm using Vray 3.05.04 (api version 201400) in Maya 2014 Linux. Working with some high resolution (2mil+ faces) multi-object models, where most meshes are attached to a shared subdivision set, but some are not meant to be smoothed, when generating a proxy and rendering that proxy, subdivision is not preserved. Alternately, I have tried attaching the subdivision attributes to all the desired meshes, and that is also not being preserved through the proxy process. If I retopologize every single mesh to be subdividable (not ideal for this project) and then take the resulting proxy and add a subdivision set to that in the render scene, it will subdivide everything, but on such large scenes this crashes the render (I believe because this is reloading the geometry and not getting the benefit of the proxy, but I could be wrong), and it's not really a valid solution anyway as I need the fine control on which meshes should and should not be subdivided at render time. At the moment, I'm being forced to smooth my meshes in maya before creating proxies at 1 level (creating significantly giant sized files) and not subdividing anything during rendering. Can you please let me know if there's some valid workaround for this, or if this is a bug which can be fixed in a nightly build and soon. Thanks so much!
-David
I'm using Vray 3.05.04 (api version 201400) in Maya 2014 Linux. Working with some high resolution (2mil+ faces) multi-object models, where most meshes are attached to a shared subdivision set, but some are not meant to be smoothed, when generating a proxy and rendering that proxy, subdivision is not preserved. Alternately, I have tried attaching the subdivision attributes to all the desired meshes, and that is also not being preserved through the proxy process. If I retopologize every single mesh to be subdividable (not ideal for this project) and then take the resulting proxy and add a subdivision set to that in the render scene, it will subdivide everything, but on such large scenes this crashes the render (I believe because this is reloading the geometry and not getting the benefit of the proxy, but I could be wrong), and it's not really a valid solution anyway as I need the fine control on which meshes should and should not be subdivided at render time. At the moment, I'm being forced to smooth my meshes in maya before creating proxies at 1 level (creating significantly giant sized files) and not subdividing anything during rendering. Can you please let me know if there's some valid workaround for this, or if this is a bug which can be fixed in a nightly build and soon. Thanks so much!
-David
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