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Vray 3 Maya Dome Light Viewport Widget Preview Scale

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  • Vray 3 Maya Dome Light Viewport Widget Preview Scale

    Hello,
    I'm using Vray 3.05.04 (api version 201400) in Maya 2014 Linux. I have a dome light in my scene, and in the standard viewport in shaded mode, where the texture for the dome light is showing, the preview of it currently clips off my scene relatively close to the camera. Of course this isn't an issue for rendering, but trying to work in my scene is quite annoying, and I'm forced to temporarily hide the light so I can see my objects which extend outward. Is there some way to make this preview physically larger in the scene? Scaling the dome light transform doesn't do the trick, not does changing the locator scale in the dome light settings. Thanks for the help!

    -David

  • #2
    Hello,

    Does this problem persists even when you set the far-clip plane of the camera to its maximum value?

    Best regards,
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Which is the exact VRay build number? What video card do you use? We did some changes to increase the clipping range, but they are a bit tricky and it's possible to not work properly with some video cards.
      V-Ray/PhoenixFD for Maya developer

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