Hello,
I'm using Vray 3.05.04 (api version 201400) in Maya 2014 Linux. I have a dome light in my scene, and in the standard viewport in shaded mode, where the texture for the dome light is showing, the preview of it currently clips off my scene relatively close to the camera. Of course this isn't an issue for rendering, but trying to work in my scene is quite annoying, and I'm forced to temporarily hide the light so I can see my objects which extend outward. Is there some way to make this preview physically larger in the scene? Scaling the dome light transform doesn't do the trick, not does changing the locator scale in the dome light settings. Thanks for the help!
-David
I'm using Vray 3.05.04 (api version 201400) in Maya 2014 Linux. I have a dome light in my scene, and in the standard viewport in shaded mode, where the texture for the dome light is showing, the preview of it currently clips off my scene relatively close to the camera. Of course this isn't an issue for rendering, but trying to work in my scene is quite annoying, and I'm forced to temporarily hide the light so I can see my objects which extend outward. Is there some way to make this preview physically larger in the scene? Scaling the dome light transform doesn't do the trick, not does changing the locator scale in the dome light settings. Thanks for the help!
-David
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