Hello everyone,
We are working on a little project using maya's new xgen hair and recently ran into a problem when it comes to rendering it in vray.
Up close the fur looks great, from a distance however the fur flickers in a "blotchy" kind of way. (I've linked a video at the end)
GI seems to be partly at fault, since rendering the fur without it gets rid of the flickering (it does make the fur look less appealing though).
We tried upping the GI Settings for the scene, as well as using 3x GI Subdivs Mult. for the fur using vRay Object Properties, but both seem to make no difference.
We would next try to test around different variations of settings and change up the GI methods (we used irradiance map / brute force) , but we are wondering if we may be doing something entirely wrong?
It would be very nice if someone could take a look at our settings and give us some insight.
Here are the Render Settings from our most recent render: http://pipe-studio.com/weird/Fur_Flicker_Settings.png
I have also uploaded a Test Project containing a Torus with similar fur/lighting using the same settings, which produces the same kind of flickering:
http://www.pipe-studio.com/weird/FurFlickerTests.zip
The Video can be found at: http://pipe-studio.com/weird/FurFlicker_Passes.mov or at http://vimeo.com/119110568 (password pipeflicker12345)
Thank you in Advance
Kind Regards
Martin
We are working on a little project using maya's new xgen hair and recently ran into a problem when it comes to rendering it in vray.
Up close the fur looks great, from a distance however the fur flickers in a "blotchy" kind of way. (I've linked a video at the end)
GI seems to be partly at fault, since rendering the fur without it gets rid of the flickering (it does make the fur look less appealing though).
We tried upping the GI Settings for the scene, as well as using 3x GI Subdivs Mult. for the fur using vRay Object Properties, but both seem to make no difference.
We would next try to test around different variations of settings and change up the GI methods (we used irradiance map / brute force) , but we are wondering if we may be doing something entirely wrong?
It would be very nice if someone could take a look at our settings and give us some insight.
Here are the Render Settings from our most recent render: http://pipe-studio.com/weird/Fur_Flicker_Settings.png
I have also uploaded a Test Project containing a Torus with similar fur/lighting using the same settings, which produces the same kind of flickering:
http://www.pipe-studio.com/weird/FurFlickerTests.zip
The Video can be found at: http://pipe-studio.com/weird/FurFlicker_Passes.mov or at http://vimeo.com/119110568 (password pipeflicker12345)
Thank you in Advance
Kind Regards
Martin
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