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Take a look at the addable extra vray attributes in the particleShape node. You can pipe out your rbgPP and use it with a particleSamplerInfo node on your materials.
i tried several scenarios... but im not able to get it working... i have no clue how to connect those nodes...
are you talking about the particleTexture and not the particleSamplerInfo..?
im still not able to pass the color data to my vraymat...
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