Hello all,
I'm having difficulty compositing some render elements. The shot is a very simple one - a "floating" product with an alpha channel, with a really shallow, fairly strong depth of field baked into the render. I'm outputting the following passes:
- GI
- Lighting (usually split out into 2-5 individual Light Select passes)
- Reflection
- Refraction
- Self Illum
- Specular
I then composite these within After Effects by applying the Add blend mode to all layers. The end result is visually identical to the standalone RGBA output, however there is a heavy black fringe around the edges that is not present on the RGBA pass. I experimented with a few different file formats and alpha types (straight alpha PNGs, premult TIFs etc) all in 16 bit. Nothing changed the outcome.
Is there some additional compositing step needed when working with render elements with an alpha?
I'm having difficulty compositing some render elements. The shot is a very simple one - a "floating" product with an alpha channel, with a really shallow, fairly strong depth of field baked into the render. I'm outputting the following passes:
- GI
- Lighting (usually split out into 2-5 individual Light Select passes)
- Reflection
- Refraction
- Self Illum
- Specular
I then composite these within After Effects by applying the Add blend mode to all layers. The end result is visually identical to the standalone RGBA output, however there is a heavy black fringe around the edges that is not present on the RGBA pass. I experimented with a few different file formats and alpha types (straight alpha PNGs, premult TIFs etc) all in 16 bit. Nothing changed the outcome.
Is there some additional compositing step needed when working with render elements with an alpha?
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