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  • progressive rendering

    i really like the new progressive renderer but we have some troubles here...

    if we send the scene to the farm... and use time based rendering we get different frames cause our render machines are not the same... some are old and have only 4 cores...
    is there a way to get clean frames and have still the control over the time..?

  • #2
    You will have to limit the max subdivs and/or the noise threshold and leave the time limit to 0. F.e. if you know that on your machine you get the desired good quality for 20 subdivs with noise threshold 0.007, you can just use this. V-Ray prints the reached subdivs at the end of a render, so it could be a guideline what value to put.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      the subdivs in the progressive menue = passes
      right..?

      is there a way to see how much passes are rendered in a given time.?
      then i would render 5min and take a look how much passes are done...

      found .... thanks valdo

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      • #4
        interesting...

        [2015/Apr/7|12:59:31] V-Ray: Sampling level reached: 2.24 subdivs (5 passes)

        so passes are not the subD level..?


        and i have a second question...
        if i take a look at the sampling rate render element... what does the white color like to say..?
        Last edited by FSGFX; 07-04-2015, 04:06 AM.

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        • #5
          Like everywhere in V-Ray, the actual number of samples is the square of the subdivs value. (This is because quality tends to improve with the square of the number of samples; it is not a linear relationship. It also help to avoid typing values into the thousands.)

          The white color is for pixels that are not complete yet and will be sampled on the next iteration.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            thanks Vlado..!
            i really like the progressive mode... its good in sampling motionblur..!
            i hope one day we get full CPU+GPU support for progressive... id like to see my whole system working...
            Last edited by FSGFX; 07-04-2015, 05:32 AM.

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            • #7
              Originally posted by FSGFX View Post
              thanks Vlado..!
              i really like the progressive mode... its good in sampling motionblur..!
              i hope one day we get full CPU+GPU support for progressive... id like to see my whole system working...
              Try OpenCL
              www.deex.info

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              • #8
                Hi Damien
                How does openCL help with progressive.? im not using RT..

                Comment


                • #9
                  Originally posted by FSGFX View Post
                  Hi Damien
                  How does openCL help with progressive.? im not using RT..
                  OpenCL gives you the possibility to render with GPU and CPU. But you are limited by GPU about features.
                  www.deex.info

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                  • #10
                    Originally posted by bigbossfr View Post
                    OpenCL gives you the possibility to render with GPU and CPU. But you are limited by GPU about features.
                    Well - progressive rendering in vray isn't supported on the GPU, or am I wrong? RT of course, but not the progressive image sampler.

                    But this brings up a good question - is the whole GPU thing under active development? I mean - Octane, Redshift & co are creating a lot of buzz these days.

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                    • #11
                      Originally posted by pechart View Post
                      Well - progressive rendering in vray isn't supported on the GPU, or am I wrong?
                      Not sure what you mean. The GPU renders in a progressive way always.

                      But this brings up a good question - is the whole GPU thing under active development?
                      Very much so. Check my talk at GTC where I talk about some of the things we did in the past year:
                      http://on-demand.gputechconf.com/gtc...deo/S5608.html

                      The GPU renderer is perfectly usable in a large variety of situations... it's just a matter of people realizing it.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        So, when I use the progressive image sampler the rendering happens on the GPU?
                        Or do I have to use RT? Or is it the same these days?
                        EDIT: Okay, think I got it. The imagesampler is really just an imagesampler .

                        But on RT subD, displacements (and particles) are not available.


                        But great to hear that it's going on! I'll check that talk soon, thanks a lot!
                        Last edited by pechart; 10-04-2015, 01:42 AM.

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                        • #13
                          You have a point there - you still have to go through V-Ray RT. So if you wanted to render final frames on the GPU, the only option in V-Ray for Maya is to export a .vrscene and render with V-Ray Standalone, which is inconvenient. However it should not be too difficult to expose the GPU engine as an option for regular frame rendering too.

                          Subdivision surfaces and displacements actually work in the latest nightly builds.

                          Partciles, volumes and some other stuff do not work yet, but we'll get there.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Thanks for the update.
                            An implementation as a simple switch to choose if you want to render with the gpu or cpu would be really nice. And also good for marketing, I guess.
                            We'll check the latest builds soon, sounds really good! Keep it up!

                            Comment


                            • #15
                              Originally posted by pechart View Post
                              Thanks for the update.
                              An implementation as a simple switch to choose if you want to render with the gpu or cpu would be really nice. And also good for marketing, I guess.
                              We'll check the latest builds soon, sounds really good! Keep it up!
                              This switch is here in the RT option when you choose Cuda, OpenCL or CPU
                              www.deex.info

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