If I set the "textured channel" in a blend material, that result will show on my geometry in legacy viewport mode, but not in viewport 2.0.
The problem is that I'm creating blend materials with glass as the background material, and decals in the coat slot. This results in invisible geometry in viewport 2.0.
The problem is that I'm creating blend materials with glass as the background material, and decals in the coat slot. This results in invisible geometry in viewport 2.0.
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