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Blend materials in Viewport 2.0?

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  • Blend materials in Viewport 2.0?

    If I set the "textured channel" in a blend material, that result will show on my geometry in legacy viewport mode, but not in viewport 2.0.

    The problem is that I'm creating blend materials with glass as the background material, and decals in the coat slot. This results in invisible geometry in viewport 2.0.

  • #2
    Blend material can only show the base material and only if it's VRay material. Also, you must turn on texturing.
    V-Ray/PhoenixFD for Maya developer

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