Announcement

Collapse
No announcement yet.

Alembic Attrs from Houdini

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Alembic Attrs from Houdini

    Export alembic attrs from Houdini works great..... If the attr is a point or vertex attr.

    Unfortunately what I am exporting from Houdini is instanced geo. point/vert attrs come through from packed geometry just fine, no work, with VRayVertexColors nodes. Beautiful and what I expect.

    But this is too much data. 10k instances with 4k polys each on different part of sequence, for a single frame makes for 1.4GB data. If I use detail attributes, only 25MB instead. Obvious choice. I need 100k instances in the end, with 60+ frames, so there is no other option.

    How can I access detail attributes with VRMesh node? Any way I can have attribs on the packed geo set attribs for the render? Any other workflow at all.....

    Stuck and need a way out...

  • #2
    Originally posted by SteveMack View Post
    Export alembic attrs from Houdini works great..... If the attr is a point or vertex attr.

    Unfortunately what I am exporting from Houdini is instanced geo. point/vert attrs come through from packed geometry just fine, no work, with VRayVertexColors nodes. Beautiful and what I expect.

    But this is too much data. 10k instances with 4k polys each on different part of sequence, for a single frame makes for 1.4GB data. If I use detail attributes, only 25MB instead. Obvious choice. I need 100k instances in the end, with 60+ frames, so there is no other option.

    How can I access detail attributes with VRMesh node? Any way I can have attribs on the packed geo set attribs for the render? Any other workflow at all.....

    Stuck and need a way out...
    We got the same problem here with "packed geo". It doesnt work with Maya.
    www.deex.info

    Comment


    • #3
      Any alternative workflows that might be acceptable? I need frame-by-frame instanced geo out of Houdini, to VRay in Maya but with custom attributes.. Some people on sidefx forum say to use the instancer, but I don't see how this can be used to get a similar workflow at all, so far.

      Comment


      • #4
        The latest nightly builds can recognize and use instance ID attributes from Ogawa files to produce actual instances, so if Houdini can export that, it should work fine; not sure if this is what you need though.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          That sounds like what I need.
          I emailed support for nightly build access awhile ago for the other issues we were having but no response.

          Comment


          • #6
            Can you send that email to me at vlado@chaosgroup.com ?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Trying to understand the data flow a little better here.
              How does one put instance id attributes on alembic geo normally? At which level in the hierarchy is that data represented and what types does it support?
              I know these attrs are making it from houdini to the alembic file (my file grows), but I'm not sure if or what I have to do extra to get it to show up in a buffer. I'm using VRayVertexColor nodes and this pulls up the attrs on the points that are directly on the geo, but not the attrs that are on the instances (as far as I can tell so far)

              Comment

              Working...
              X