I've encountered this problem before but never bothered to look into it. Now, I really need to figure this out.
I have a ground plane that is reflective, with another object (let's just say a cube) sitting on it, and a light placed behind the object relative to the camera. In the render, the specular highlights on the ground plane do not respect the object. They cover the entire ground surface, even in areas that should be occluded by the object which is blocking the light. If I turn off specular on the light, the result is as expected - the cube casts a shadow on the ground and the reflection of the light source is occluded by the cube.
Is this some odd limitation, or user error?
I have a ground plane that is reflective, with another object (let's just say a cube) sitting on it, and a light placed behind the object relative to the camera. In the render, the specular highlights on the ground plane do not respect the object. They cover the entire ground surface, even in areas that should be occluded by the object which is blocking the light. If I turn off specular on the light, the result is as expected - the cube casts a shadow on the ground and the reflection of the light source is occluded by the cube.
Is this some odd limitation, or user error?
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