Hi,
I am having some issues with the VRayCurvature texture. It doesn't seem to like geometry that is rendered as subdivison surfaces. Rendering as OpenSubdiv does work better. In addition to that an option to render backfaces similar to the Double Sided flag inside the VRayDirt texture would be great. It helps a lot when we have to render CAD files with reversed normals that can't be flipped easliy. You can find a screenshot and the corresping maya file attached.
Win 7 Pro 64bit
Maya 2015 Ext 1
VRay 30504 Build 25656
jan
I am having some issues with the VRayCurvature texture. It doesn't seem to like geometry that is rendered as subdivison surfaces. Rendering as OpenSubdiv does work better. In addition to that an option to render backfaces similar to the Double Sided flag inside the VRayDirt texture would be great. It helps a lot when we have to render CAD files with reversed normals that can't be flipped easliy. You can find a screenshot and the corresping maya file attached.
Win 7 Pro 64bit
Maya 2015 Ext 1
VRay 30504 Build 25656
jan
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