Hi,
I was hoping to be able to use an alembic .abc file to be used for both rendering and as gpu cache. This would save up some disk space in contrast to using one vrmesh file and one gpucache file.
However, for some assets I'm getting very, very wrong results in terms of shading when I use the .abc in the VRayProxy node. Maybe what I'm trying to do is perhaps a bit of a utopia. I was hoping to be able to simply plug in an .abc instead of the .vrmesh and get the same results, visually.
Do you think that this should be possible and that it's either up to my Alembic export settings or that there may be something else wrong with my scene -- or am I simply trying to achieve something which is bound to fail because of the nature of dealing with different file formats?
I was hoping to be able to use an alembic .abc file to be used for both rendering and as gpu cache. This would save up some disk space in contrast to using one vrmesh file and one gpucache file.
However, for some assets I'm getting very, very wrong results in terms of shading when I use the .abc in the VRayProxy node. Maybe what I'm trying to do is perhaps a bit of a utopia. I was hoping to be able to simply plug in an .abc instead of the .vrmesh and get the same results, visually.
Do you think that this should be possible and that it's either up to my Alembic export settings or that there may be something else wrong with my scene -- or am I simply trying to achieve something which is bound to fail because of the nature of dealing with different file formats?
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