I don't know if this is expected behaviour or not, and I don't remember coming across this issue in 3dsmax, but when I have a blend material, my glossiness render element does not give the result I would expect. If I have a material with 0.8 glossiness as coat on a non reflective material, blended at 50%, I would expect the glossiness to remain at 0.8... but the result appears to have been darkened. Reflection filter I would expect to be darkened, but not the glossiness value.
Any ideas? Am I losing it in my old age?
Any ideas? Am I losing it in my old age?
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