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RT Active Shade renders refraction totally different than the Production renderer

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  • RT Active Shade renders refraction totally different than the Production renderer

    There appears to be a discrepancy between how RT (GPU) renders the refraction of this bottle and how the production renders it (CPU). It's kind of a problem, cause I work with materials in Active Shade, then render out with Production....and it's not just a little different, it's big. [See images below.]
    Any ideas?
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  • #2
    What is your trace depth for the GPU?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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