hi,
Having the ability to load Mari textures on render time is awesome. However it is 10x slower than the same textures daisy chained together in maya (from local drive). When textures are stored on a server on a slowish network the scenes that use vray <UDIM> syntax in the file paths are not renderable at all. I assume that the textures are continuously being loaded from the drive and are not cached, to save memory. Is that assumption correct? Is there a way to use <UDIM> syntax and tell vray to pre-load them/cache in memory etc? Any other tricks I should know of?
cheers
Pawel
Having the ability to load Mari textures on render time is awesome. However it is 10x slower than the same textures daisy chained together in maya (from local drive). When textures are stored on a server on a slowish network the scenes that use vray <UDIM> syntax in the file paths are not renderable at all. I assume that the textures are continuously being loaded from the drive and are not cached, to save memory. Is that assumption correct? Is there a way to use <UDIM> syntax and tell vray to pre-load them/cache in memory etc? Any other tricks I should know of?
cheers
Pawel
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