I can't seem to access the texture applied as a displacement to my shader in the UV relationship editor. I can get round this by applying it to another slot in the shader (ie opacity) but this is less than ideal.
Is there another way to set the UV-Set for a texture used as discplacement? I couldn't get it to show up in the relationship editor (I thought I could access it by showing the shadingGroup the displacement texture was piped in to).
Thanks
p.
Is there another way to set the UV-Set for a texture used as discplacement? I couldn't get it to show up in the relationship editor (I thought I could access it by showing the shadingGroup the displacement texture was piped in to).
Thanks
p.
Comment