Hello V-Ray users!
I have created a Realflow simulation of a tornado and rendered it with Vray. The main problem is that the tornado is flickering like crazy.
Video here: https://vimeo.com/131527228
Password: stopflickering
Scene
The mesh is a alembic file (38gb) imported into Maya as a Vray proxy.
There is a simple studio setup with top open where my HDRI (vraylightdome) light is coming from. Non animated.
There are 2 lights in the scene. Non animated.
The camera is animated and uses vray physical camera with still image as the camera (doh!). However I also tried movie camera and turning it off which yielded the same results.
All lights (including HDRI) have 8 sampling subdivs.
No sky, no sun.
Shaders
I have an impressive 2 shaders in this scene. Both VrayMtl. One shader for the studio and one for the water.
For the water 2 refraction subdivs seems to be working fine for me.
Obviously the water is the most important one:
Render Settings
Global max depth at 3 and transparency levels at 3. Tried to do this with 10 for both values (also edited the shader to obay), but still got the flickering.
Using the DMC sampler with 1 min 4 max.
Color mapping, linear multiply, gamma 2.2. Don't affect colors, only adaptation. Clamp output at 5.
Irradiance map, very low preset, multiframe incremental. Did several test renders with other presets but hardly any improvement in image quality. Leaving it this low is for render time only.
Light Cache at default and Fly-Though mode.
Render Times
Render times for the first 65 frames are around an hour per frame, after that render times drop down to between 20 and 30 minutes. I still have the backburner log. This render was done with backburner over 6 computers and the render time totaled at 150 hours and 30 minutes.
Have tried rendering on a single computer but that didn't make any difference, still same result.
Problem
The problem is that the flickering seems to appear every 4 frames. The first frame is the lightest which goes to become the darkest over 4 frames. This image illustrates best what I mean:
This goes throughout the entire clip (hence the flickering). For every 4 frames there is a lightest and a darkest.
What did not solve the problem
If there are any suggestions on how to improve render times in this scene please let me know. I can provide the scene if needed, however the alembic will be a problem.
Thanks in advance for any replies.
I have created a Realflow simulation of a tornado and rendered it with Vray. The main problem is that the tornado is flickering like crazy.
Video here: https://vimeo.com/131527228
Password: stopflickering
Scene
The mesh is a alembic file (38gb) imported into Maya as a Vray proxy.
There is a simple studio setup with top open where my HDRI (vraylightdome) light is coming from. Non animated.
There are 2 lights in the scene. Non animated.
The camera is animated and uses vray physical camera with still image as the camera (doh!). However I also tried movie camera and turning it off which yielded the same results.
All lights (including HDRI) have 8 sampling subdivs.
No sky, no sun.
Shaders
I have an impressive 2 shaders in this scene. Both VrayMtl. One shader for the studio and one for the water.
For the water 2 refraction subdivs seems to be working fine for me.
Obviously the water is the most important one:
Render Settings
Global max depth at 3 and transparency levels at 3. Tried to do this with 10 for both values (also edited the shader to obay), but still got the flickering.
Using the DMC sampler with 1 min 4 max.
Color mapping, linear multiply, gamma 2.2. Don't affect colors, only adaptation. Clamp output at 5.
Irradiance map, very low preset, multiframe incremental. Did several test renders with other presets but hardly any improvement in image quality. Leaving it this low is for render time only.
Light Cache at default and Fly-Though mode.
Render Times
Render times for the first 65 frames are around an hour per frame, after that render times drop down to between 20 and 30 minutes. I still have the backburner log. This render was done with backburner over 6 computers and the render time totaled at 150 hours and 30 minutes.
Have tried rendering on a single computer but that didn't make any difference, still same result.
Problem
The problem is that the flickering seems to appear every 4 frames. The first frame is the lightest which goes to become the darkest over 4 frames. This image illustrates best what I mean:
This goes throughout the entire clip (hence the flickering). For every 4 frames there is a lightest and a darkest.
What did not solve the problem
- Vray physical camera (different cameras and turned it off too)
- Global max depth at 10 (both values)
- Render on a single computer
- Setting Irradiance map to medium animation
If there are any suggestions on how to improve render times in this scene please let me know. I can provide the scene if needed, however the alembic will be a problem.
Thanks in advance for any replies.
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