I would like to render the round edges between two materials (intersecting objects), in a similar fashion as mia_roundcorners does (Allow different materials option), but it seems the attribute does not have such option. Is there any other way to achieve that effect in render time?
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Originally posted by super gnu View Postfrom what i have read in other posts, there is only one real way to do this, and it is patented. thats why you cant see the option in vray.Maya 2020/2022
Win 10x64
Vray 5
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Thanks, I understand! I figured out a way of doing a similar effect (although is a bit different result) by using vraydirt to create an edge mask between two objects and using it as bump map. Is not the perfect solution but it gives the desired look in my case (I need to create a tiny edge between two geometries). But would be great to have round edges to do that, maybe it can be made in a "non-patented" way?
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I see round corners is in Maya - any idea when that is goign to come to 3ds max?http://www.jd3d.co.uk - Vray Mentor
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