Hi Guys,
We're rendering some FumeFX sims in Vray 3.0, Maya 2014sp3 windows. We're getting good results but encountering lots of instability...
For example a volumeGrid that looked good when rendered locally broke when rendered on the network...the volumeGrid renders as a solid cube. Opening the render file to examine the problem produces the same solid cube and no amount of adjusting opacity values fixes it, but creating a new volumeGrid and copying the settings from the broken grid produces the original, desired look.
Also getting random positional jumps of the grid back to scene 0,0,0.
I've read in another thread that there was a bug related to jitteriness that was fixed in a more recent build. We're using 3.00.01, I'm wondering if we should try a newer version? The instability is really hard to reproduce.
Thanks for any light you can shine my way.
Matt
We're rendering some FumeFX sims in Vray 3.0, Maya 2014sp3 windows. We're getting good results but encountering lots of instability...
For example a volumeGrid that looked good when rendered locally broke when rendered on the network...the volumeGrid renders as a solid cube. Opening the render file to examine the problem produces the same solid cube and no amount of adjusting opacity values fixes it, but creating a new volumeGrid and copying the settings from the broken grid produces the original, desired look.
Also getting random positional jumps of the grid back to scene 0,0,0.
I've read in another thread that there was a bug related to jitteriness that was fixed in a more recent build. We're using 3.00.01, I'm wondering if we should try a newer version? The instability is really hard to reproduce.
Thanks for any light you can shine my way.
Matt
Comment