Hello all,
We have been running Maya 2014 here with Vray 2.30 EDU successfully for a while.
We recently decided to move to Vray 3.0 and I am having some issues. It seems that 3.0 install install directions in the docs. dont fully provide all the install details when deciding to install from the zip folder.
So here are my issues and questions.
Following the directions, on the docs page, no where does it mention having to copy the contents of the "maya_root" directory to the install location of Maya "C:\Program Files\Autodesk\Maya2014\"
So far if I follow the instructions to a T, I am still left with a "The specified procedure could not be found." or module not found error.
I also feel like there were extra ENV Vars that we had to use for 2.30 that the docs page doesnt list.??
Example in the docs, they dont even mention specifying the MAYA_MODULE_PATH env var yet if you run the installer, it puts a module file in your users maya module directory.
So I decided to run the installer and let it install locally, which was great. and it worked. But, as I try to reverse engineer the installation, I am left unable to find where the plugin looks for all of its configs.
Also If I run the installer it puts in a variable Vray OSL.... etc however there is no mention of this in the docs for zip based install....
After running the installer, when you go to render, it will throw up in the Maya output log that vray is loading plugins and finds something like 140 plugins, great. However Where I would normally adjust the path for it to search for thos plugins in the XML file, Even If I change the path, it never looks at the path, so I am left to wonder, where else is is storing this info?
I discovered things are being kept in "C:\Program Files\Common Files" as well but no mention of it anywhere else.
If a manually launch the vray.exe in the maya_vray folder with the -server command,
I atleast get this..
So I ask.
Is there a full very descriptive step by step installation instructions that would
1. allow me to install Vray on the network without having to put ANYTHING on any artist machine, or minimally, I am ok with having to push out the "maya_root" stuff.
2. Full list of env vars and where they should point to.
3. EVERY file that needs to be modified to make this work. Docs are kinda lacking in this dept.
We have been running Maya 2014 here with Vray 2.30 EDU successfully for a while.
We recently decided to move to Vray 3.0 and I am having some issues. It seems that 3.0 install install directions in the docs. dont fully provide all the install details when deciding to install from the zip folder.
So here are my issues and questions.
Following the directions, on the docs page, no where does it mention having to copy the contents of the "maya_root" directory to the install location of Maya "C:\Program Files\Autodesk\Maya2014\"
So far if I follow the instructions to a T, I am still left with a "The specified procedure could not be found." or module not found error.
I also feel like there were extra ENV Vars that we had to use for 2.30 that the docs page doesnt list.??
Example in the docs, they dont even mention specifying the MAYA_MODULE_PATH env var yet if you run the installer, it puts a module file in your users maya module directory.
So I decided to run the installer and let it install locally, which was great. and it worked. But, as I try to reverse engineer the installation, I am left unable to find where the plugin looks for all of its configs.
Also If I run the installer it puts in a variable Vray OSL.... etc however there is no mention of this in the docs for zip based install....
After running the installer, when you go to render, it will throw up in the Maya output log that vray is loading plugins and finds something like 140 plugins, great. However Where I would normally adjust the path for it to search for thos plugins in the XML file, Even If I change the path, it never looks at the path, so I am left to wonder, where else is is storing this info?
I discovered things are being kept in "C:\Program Files\Common Files" as well but no mention of it anywhere else.
If a manually launch the vray.exe in the maya_vray folder with the -server command,
I atleast get this..
Code:
[2015/Jul/9|10:40:20] Reading configuration from "\\ds-svr017\Render\Plugins\MAY A\Plugins\VRAY3.0\maya_vray\bin\/vrayconfig.xml" [2015/Jul/9|10:40:20] =============================================== [2015/Jul/9|10:40:20] V-Ray Standalone EDU, version 3.00.01 for x64 [2015/Jul/9|10:40:20] Copyright (C) 2000-2014 Chaos Group Ltd. All rights reserv ed. [2015/Jul/9|10:40:20] Use -credits option for additional third-party copyright n otices. [2015/Jul/9|10:40:20] [2015/Jul/9|10:40:20] Build from Oct 16 2014, 21:51:42 [2015/Jul/9|10:40:20] Compiled with Intel C++ compiler, version 14 [2015/Jul/9|10:40:20] Operating system is Microsoft(tm) Windows(tm), version 6.1 , Service Pack 1 [2015/Jul/9|10:40:20] [2015/Jul/9|10:40:20] V-Ray core version is 3.05.07 [2015/Jul/9|10:40:20] =============================================== [2015/Jul/9|10:40:20] [2015/Jul/9|10:40:20] Loading plugins from "\\ds-svr017\Render\Plugins\MAYA\Plug ins\VRAY3.0\maya_vray/vrayplugins/vray_*.dll" [2015/Jul/9|10:40:23] 140 plugin(s) loaded successfully [2015/Jul/9|10:40:23] Loading plugins from "\\ds-svr017\Render\Plugins\MAYA\Plug ins\VRAY3.0\maya_vray/vrayplugins/std_*.dll" [2015/Jul/9|10:40:23] Loading plugins from "\\ds-svr017\Render\Plugins\MAYA\Plug ins\VRAY3.0\maya_vray\vrayplugins/vray_*.dll" [2015/Jul/9|10:40:23] 140 plugin(s) loaded successfully [2015/Jul/9|10:40:23] Loading plugins from "\\ds-svr017\Render\Plugins\MAYA\Plug ins\VRAY3.0\maya_vray\vrayplugins/std_*.dll" [2015/Jul/9|10:40:23] Finished loading plugins. [2015/Jul/9|10:40:23] Entering server mode - waiting for render requests on port 20207. Press Ctrl+C to exit. Ctrl+C trapped. [2015/Jul/9|10:41:45] Exiting server mode. [2015/Jul/9|10:41:45] Closing log - 0 error(s), 0 warning(s).
So I ask.
Is there a full very descriptive step by step installation instructions that would
1. allow me to install Vray on the network without having to put ANYTHING on any artist machine, or minimally, I am ok with having to push out the "maya_root" stuff.
2. Full list of env vars and where they should point to.
3. EVERY file that needs to be modified to make this work. Docs are kinda lacking in this dept.
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