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Reflected object diffuse in reflective object diffuse element

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  • Reflected object diffuse in reflective object diffuse element

    Bit of a strange one this, and I'm not sure if this is just to be expected, but I was scratching my head to see reflection in my diffuse render element.

    It turns out that if you set "Affect Channels" to "All channels" (to enable reflected multimatteIDs), it means that the diffuse element of a reflected object ends up in the diffuse render element on the object doing the reflecting.

    This seems to be an odd behaviour, and not something I've noticed before... I guess, the parameter is true to its word, but it does seem strange. I would have thought compers would complain about this, but then again, maybe not; it means you can effectively adjust the full comp build of a reflected object in both direct view and in reflections (at least up to a degree).
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    It turns out that if you set "Affect Channels" to "All channels" (to enable reflected multimatteIDs), it means that the diffuse element of a reflected object ends up in the diffuse render element on the object doing the reflecting.
    This way you can effectively rebuild the beauty pass on the objects that has reflections with "affect all channels" and also get reflection/refraction masks in the multimatte element, for an example.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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