Hi,
we are using (non-animated) proxies a lot within our animated scenes.
Concerning the VRayMesh's "Cache geometry" feature and the viewport performance in Maya:
If I load up a scene with proxies without having the Cache geometry feature on, the playback performance is bad and there is some related network traffic. Turning on the Caching fixes that, as expected. But it is still a lot worse than deleting the VRayMesh-Nodes and playback with the remaining geometry (which is identical). Also the profiler tells me, that the VRayMesh-Nodes are doing something time consuming.
In addition to that, we feel it has become slower than before ("before" might mean VRay 2 maybe, we are not sure...).
Besides, is there an option to flush the cached proxy geometry from memory (appart from reloading the scene...)? Since we need all our machines memory for a preview rendering, we like to disable the caching. Otherwise, no rendering is possible.
So what is a good workflow to work with proxies in the viewport?
Does the Cache geometry option has influence on the memory consumption of the scene in batch rendering?
Thanks and kind regards,
Janosch
Maya 2015 Ext 1 + SP5
VRay Build 25803
we are using (non-animated) proxies a lot within our animated scenes.
Concerning the VRayMesh's "Cache geometry" feature and the viewport performance in Maya:
If I load up a scene with proxies without having the Cache geometry feature on, the playback performance is bad and there is some related network traffic. Turning on the Caching fixes that, as expected. But it is still a lot worse than deleting the VRayMesh-Nodes and playback with the remaining geometry (which is identical). Also the profiler tells me, that the VRayMesh-Nodes are doing something time consuming.
In addition to that, we feel it has become slower than before ("before" might mean VRay 2 maybe, we are not sure...).
Besides, is there an option to flush the cached proxy geometry from memory (appart from reloading the scene...)? Since we need all our machines memory for a preview rendering, we like to disable the caching. Otherwise, no rendering is possible.
So what is a good workflow to work with proxies in the viewport?
Does the Cache geometry option has influence on the memory consumption of the scene in batch rendering?
Thanks and kind regards,
Janosch
Maya 2015 Ext 1 + SP5
VRay Build 25803
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