I've been rendering a VRayEnvironmentFog scene with one vray rect light using the directional parameter. I noticed that the more I increased the directional parameter towards 1, the more black buckets I would get. After trying out many different tests, I found that turning off the autoscale regions in the render globals fixed the problem. Is this a bug, or are the buckets not able to calculate properly when autoscale regions is on.
I'm using vray 3.05.04 an using maya 2015 sp4 FYI.
I'm using vray 3.05.04 an using maya 2015 sp4 FYI.
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