non deep alpha channel
deep alpha channel
The images show the alpha channel on the same frame, rendered deep and non-deep. As you can see, the deep version is quite different (RGB channels are fine, and render exactly the same both deep and non-deep). I'm guessing this is something to do with using VRayMtls with opacity maps for parts of the trees. Not sure if this is related to this old thread here?
Anything I'm doing wrong? I've tried in VRay 3.0 and VRay 3.1 with the same result.
Thx!
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