Hi,
I working with fluid sim from Houdini (smoke), which is set over a glass building. I am rendering in deep.
My problem is that the smoke opacity and the glass opacity don't play well. I am getting a black alpha where the smoke overlap the glass.
To fix that I can increase the Max Transparency levels to 100, but my render time also increase quite a lot.
Would there be another option?
Thanks,
Yannick
I working with fluid sim from Houdini (smoke), which is set over a glass building. I am rendering in deep.
My problem is that the smoke opacity and the glass opacity don't play well. I am getting a black alpha where the smoke overlap the glass.
To fix that I can increase the Max Transparency levels to 100, but my render time also increase quite a lot.
Would there be another option?
Thanks,
Yannick
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