Hi Guys,
Wondering if you could help me out here. I am having an issue with rendering lights that have ramps in the texture slot.
I am using a layered texture with "alpha is luminance" ticked. I then have a gamma correct node plugged into that then a ramp. Nothing complicated just a simple black to white.
The problem is that instead of the light feathering off, it will still reflect black. This wasn't an issue in 2.4 as far as I am aware, is this something that is new, am I alone in having this issue? I have created a test scene so I can send that over if need be but here is a render.
It is just a full reflective sphere, with a come light and a light above it with said ramp in it.
Any thoughts?
Wondering if you could help me out here. I am having an issue with rendering lights that have ramps in the texture slot.
I am using a layered texture with "alpha is luminance" ticked. I then have a gamma correct node plugged into that then a ramp. Nothing complicated just a simple black to white.
The problem is that instead of the light feathering off, it will still reflect black. This wasn't an issue in 2.4 as far as I am aware, is this something that is new, am I alone in having this issue? I have created a test scene so I can send that over if need be but here is a render.
It is just a full reflective sphere, with a come light and a light above it with said ramp in it.
Any thoughts?
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