Hey folks,
I'm experiencing some odd behavior with VrayDR when rendering a nParticle simulation which I have cached and saved to a UNC location accessible by the render slaves.
My scene only has the nparticle system in it (as spheres) and my output animation frames have missing buckets. Is there anything else I should be checking outside of having my cache in a shared location, having my nparticle system cached out?
When rendering a still frame, the farm works fine with the render. Only during animation do I get missing buckets on what I would expect is all of my render slaves. Please let me know if you have any ideas.
Vray 3.1/Maya 2016/Win7 Pro 64bit
I'm experiencing some odd behavior with VrayDR when rendering a nParticle simulation which I have cached and saved to a UNC location accessible by the render slaves.
My scene only has the nparticle system in it (as spheres) and my output animation frames have missing buckets. Is there anything else I should be checking outside of having my cache in a shared location, having my nparticle system cached out?
When rendering a still frame, the farm works fine with the render. Only during animation do I get missing buckets on what I would expect is all of my render slaves. Please let me know if you have any ideas.
Vray 3.1/Maya 2016/Win7 Pro 64bit
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