Hi there,
I am using a UDIM sequence for vector displacement, I added vray "allow negative colors" flag to file node, and when I set the "UV tiling mode" to UDIM, the VD is only outwards while is flat where should be inwards. So I am forced to concatenate all the textures via the default color (this works fine).
Is it a bug or am I missing something?
I am using a UDIM sequence for vector displacement, I added vray "allow negative colors" flag to file node, and when I set the "UV tiling mode" to UDIM, the VD is only outwards while is flat where should be inwards. So I am forced to concatenate all the textures via the default color (this works fine).
Is it a bug or am I missing something?
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