I have been meaning to ask this question for a while.
I was just wondering why does it go towards diffuse black the more translucent an object gets? If the 2sided material was designed for paper and leaves then I'm wondering how to achieve that rather than solid 100% black materials.
Here you can see in this draft render these "cutout" people have a standard VRayMtl shader applied to them with a diffuse value of .9
However if I then apply a 2SidedMtl to this with 90% translucency they become almost pure black
Just wondering why this is?
Even if you do 50% translucency it seems that the material loses 50% diffuse. I know the laws of energy conservation but wondering how one can actually achieve a real life paper effect with VRay2SidedMtl?
Scene is lit by a HDRI and a few vray lights around in the interior.
I was just wondering why does it go towards diffuse black the more translucent an object gets? If the 2sided material was designed for paper and leaves then I'm wondering how to achieve that rather than solid 100% black materials.
Here you can see in this draft render these "cutout" people have a standard VRayMtl shader applied to them with a diffuse value of .9
However if I then apply a 2SidedMtl to this with 90% translucency they become almost pure black
Just wondering why this is?
Even if you do 50% translucency it seems that the material loses 50% diffuse. I know the laws of energy conservation but wondering how one can actually achieve a real life paper effect with VRay2SidedMtl?
Scene is lit by a HDRI and a few vray lights around in the interior.
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