Hey guys!
Could it be, that compared to VR 2.4 now objects are showing black in the depth channel if "generate render elements" is ticked off?
I've got here images rendered with VR 2.4, where holdouts (via ObjectProperties matte) are cutting the alpha, but on the other hand are completely invisible in the depth (which for me is the desired effect).
But now I have the objects showing black.
Unfortunately I can't investigate myself, because our VR 2 licenses are gone with the update to 3.
The question is: is it desired to behave like mentioned above?
Thanks
Dominik
Could it be, that compared to VR 2.4 now objects are showing black in the depth channel if "generate render elements" is ticked off?
I've got here images rendered with VR 2.4, where holdouts (via ObjectProperties matte) are cutting the alpha, but on the other hand are completely invisible in the depth (which for me is the desired effect).
But now I have the objects showing black.
Unfortunately I can't investigate myself, because our VR 2 licenses are gone with the update to 3.
The question is: is it desired to behave like mentioned above?
Thanks
Dominik
Comment