Hi!
I'm having trouble getting negative values in a displacement map to displace correctly when working with the <UVTILE> extension in the file node.
I'm using a 32-bit exr checker texture with a range from -1.0 to 1.0. When I use a single file the negative values of the map are displaced correctly. When I'm using the <UVTILE> extension the negative values of the map gets clamped.
I have checked "Allow negative colors" in the Extra VRay Attributes on the file node.
I first noticed this problem when using displacement maps exported from Mudbox but I get the same problem using this checker texture created in nuke.
I'm using sing Vray 3.10.01
Is there a way to get around this problem?
Cheers!
I'm having trouble getting negative values in a displacement map to displace correctly when working with the <UVTILE> extension in the file node.
I'm using a 32-bit exr checker texture with a range from -1.0 to 1.0. When I use a single file the negative values of the map are displaced correctly. When I'm using the <UVTILE> extension the negative values of the map gets clamped.
I have checked "Allow negative colors" in the Extra VRay Attributes on the file node.
I first noticed this problem when using displacement maps exported from Mudbox but I get the same problem using this checker texture created in nuke.
I'm using sing Vray 3.10.01
Is there a way to get around this problem?
Cheers!
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