So I have this element I'm rendering. It is an ST pass for generating refraction in nuke. The problem is, it seems that maybe vray can't handle so many layers of refraction? Parts of the image just go completely black. I'm adding refraction on to particles and perhaps there are too many? Take a look at the examples.
Here is a pass. Notice the huge amount of particles at the top. Everything looks correct here.
When I turn on more particles at the bottom however, parts of the image start to go completely black.
Am I doing something wrong? Is there a dial I can adjust to allow more levels of refraction?
Please advise.
Thanks!
Here is a pass. Notice the huge amount of particles at the top. Everything looks correct here.
When I turn on more particles at the bottom however, parts of the image start to go completely black.
Am I doing something wrong? Is there a dial I can adjust to allow more levels of refraction?
Please advise.
Thanks!
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