So I'm trying to switch between 2D Textures. My go-to was the vray switch material (of course), but I couldn't get it to work for this application. I figure the vray switch material is more setup to switch between full shaders as opposed to elements which make up a shader (wishlist that this changes and perhaps an alpha output would be added too. Would be nice to switch between remap nodes, vrayFresnel nodes, etc.).
I then moved to utilizing an animated VrayScaler linked up to condition nodes, linked up to a LayeredTexture node (no textures blended in this node, but visibility is toggled on and off by conditional nodes). See attached image for preview of node setup (recreated this issue in a different scene, hence the simplicity)-
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The textures however are not switching at render time. Something isn't updating. I have the base scene archived and can be downloaded by following the link below (https://www.wetransfer.com/)-
http://we.tl/P4kkEIbLIC
Many thanks,
Clayton
Win7 64bit
Maya 2016 64bit Extension 1 + SP4
Vray 3.1
EDIT: I should also add that everything works as planned if I were to render each from individually with animation turned off. This is what leads me to believe this might be a bug.
I then moved to utilizing an animated VrayScaler linked up to condition nodes, linked up to a LayeredTexture node (no textures blended in this node, but visibility is toggled on and off by conditional nodes). See attached image for preview of node setup (recreated this issue in a different scene, hence the simplicity)-
The textures however are not switching at render time. Something isn't updating. I have the base scene archived and can be downloaded by following the link below (https://www.wetransfer.com/)-
http://we.tl/P4kkEIbLIC
Many thanks,
Clayton
Win7 64bit
Maya 2016 64bit Extension 1 + SP4
Vray 3.1
EDIT: I should also add that everything works as planned if I were to render each from individually with animation turned off. This is what leads me to believe this might be a bug.
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