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renderID not antialised

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  • renderID not antialised

    Please,

    Why renderID pass isn't antialised ?

  • #2
    Because it is an integer channel and anti-aliasing does not really make much sense in that context. If you want pixel-based mattes you should go for MultiMatte elements.

    Cheers,
    Thorsten

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    • #3
      What you could do, after picking the color your want from the renderID to get a quick mask for an object, is to multiply the Coverage pass on top of it, to add some "AA" to it.
      It wont be pixel perfect like a multimatte, but it often works well enough for quick and dirty masks. Atleast for look dev compositing, before setting up proper mattes.
      CG Artist - RnD and CG Supervision at Industriromantik

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