Hi guys (i'm new here).
I work on a project
I have reflection/tiny bump/displace from zbrush/SSS.
I have some issue with dark area and glossy.
My render is pretty quick but in this area i have on or 2 bucket that take 10 to 30 minutes. (my render make aproximatly 30 minutes without that).
It's on my reflection, i try to add more AA subdiv or more relfection subdiv, work with a bigger resolution or low threshold.
All my map are convert to .tx or .tiledexr .
I work with Udim from mari and Zbrush , LWF. And i try to optimise why akin bilgic web site method's and his dmc calculator.
Maya 2015 / Vray 3.10
It's a neutral look dev scene with HDRI.
Do you have any idea for reduce render time for that ?
(I can send or post my pass scene or graph)
Thx !
GILBERT Kevin
Multiply Studio
I work on a project
I have reflection/tiny bump/displace from zbrush/SSS.
I have some issue with dark area and glossy.
My render is pretty quick but in this area i have on or 2 bucket that take 10 to 30 minutes. (my render make aproximatly 30 minutes without that).
It's on my reflection, i try to add more AA subdiv or more relfection subdiv, work with a bigger resolution or low threshold.
All my map are convert to .tx or .tiledexr .
I work with Udim from mari and Zbrush , LWF. And i try to optimise why akin bilgic web site method's and his dmc calculator.
Maya 2015 / Vray 3.10
It's a neutral look dev scene with HDRI.
Do you have any idea for reduce render time for that ?
(I can send or post my pass scene or graph)
Thx !
GILBERT Kevin
Multiply Studio
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