Haven't had time to confirm on a simpler scene but with this current project every time you render within Maya GUI the VFB doesn't clear the previously rendered mask when going through a different camera. So the render masked objects "build up/overlay" on top of each other. "cache geometry" is on and I'm using object sets to select my render masks.
Maya 2016
[2015/Dec/21|16:24:49] V-Ray: V-Ray for Maya version 3.10.01, revision 26499 from Dec 6 2015, 06:19:41
[2015/Dec/21|16:24:49] V-Ray: V-Ray core version is 3.25.01
Maya 2016
[2015/Dec/21|16:24:49] V-Ray: V-Ray for Maya version 3.10.01, revision 26499 from Dec 6 2015, 06:19:41
[2015/Dec/21|16:24:49] V-Ray: V-Ray core version is 3.25.01
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