You must create a Custom Shader Parameter. Name it root_color and set it as color. You can also add another one for tip_color if you want too.
Then create a ptex map in there, like the video explains it. You can then plug in a VrayHairSampler as the color in your hair shader, and it will look at the root color (and tip color if you added one) for the diffuse.
Feel free to mix in additional shading effects from the other outputs of the hairSampler node tho, to get additional control like randomByStrand and alongStrand.
Then create a ptex map in there, like the video explains it. You can then plug in a VrayHairSampler as the color in your hair shader, and it will look at the root color (and tip color if you added one) for the diffuse.
Feel free to mix in additional shading effects from the other outputs of the hairSampler node tho, to get additional control like randomByStrand and alongStrand.
Comment