As I continue to experiment with GPU rendering, I have two questions:
1. Is animated noise not supported on the GPU? It's checked in my render settings but all noise is static in the renders.
2. Documentation suggests depth of field is supported with physical camera, but I've never been able to get that working. I always use physical camera, but no DOF no matter what I try. Is there some special trick?
1. Is animated noise not supported on the GPU? It's checked in my render settings but all noise is static in the renders.
2. Documentation suggests depth of field is supported with physical camera, but I've never been able to get that working. I always use physical camera, but no DOF no matter what I try. Is there some special trick?
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