Hi,
I've just found a weird behavior of vray for maya and wonder how I could've missed it until now...
When a vrayMtl is used with bump map (or normal map) AND reflections, then the bump comes out in the diffuse render element...
If there's no reflection, there's no bump in diffuse.
If the relfection amount is low, the effect of bump in diffuse is low.
If the reflection comes from another material using a vrayBlend, there's no bump in diffuse.
You will find a sample scene in copy.
Check the diffuse element.
I think it may not just affects the diffuse. When using normal map, it brings a lot of dark areas that disappears when reflection is off.
Thanks in advance !
Max
bump_diffuseElement.zip
I've just found a weird behavior of vray for maya and wonder how I could've missed it until now...
When a vrayMtl is used with bump map (or normal map) AND reflections, then the bump comes out in the diffuse render element...
If there's no reflection, there's no bump in diffuse.
If the relfection amount is low, the effect of bump in diffuse is low.
If the reflection comes from another material using a vrayBlend, there's no bump in diffuse.
You will find a sample scene in copy.
Check the diffuse element.
I think it may not just affects the diffuse. When using normal map, it brings a lot of dark areas that disappears when reflection is off.
Thanks in advance !
Max
bump_diffuseElement.zip
Comment