Hi, I hope you can help me as I'm am rapidly approaching delivery and I have a complete killer issue.
I am using Maya 2015 SP6 and I was using Vray 3.00.01 (I have since installed 3.10.01 but the problem hasn't resolved)
Basically, I did an 'animation prepass' to get a set of irradiance files which I then did a render from, but when I watched the render back there were some strange artifacts and flickering. I used the 'Irradiance Viewer' to look at the files that were saved out and it seems like whilst the irradiance is applied to the moving objects in the scene correctly, they jump back to the position, rotation etc. that they were in on the first frame of the batch before the irradiance map is saved out! As you can imagine, this creates a complete mess when the final rendered frame is produced using these files.
I have used this method before with this version of Maya and Vray, so I can't think what's broken it apart from one of the Maya Service Packs. Have you any experience of this problem, and if so can it be fixed easily? I'm deep into a project, so the last thing I want to do is have to upgrade my Maya to 2016.
I am using Maya 2015 SP6 and I was using Vray 3.00.01 (I have since installed 3.10.01 but the problem hasn't resolved)
Basically, I did an 'animation prepass' to get a set of irradiance files which I then did a render from, but when I watched the render back there were some strange artifacts and flickering. I used the 'Irradiance Viewer' to look at the files that were saved out and it seems like whilst the irradiance is applied to the moving objects in the scene correctly, they jump back to the position, rotation etc. that they were in on the first frame of the batch before the irradiance map is saved out! As you can imagine, this creates a complete mess when the final rendered frame is produced using these files.
I have used this method before with this version of Maya and Vray, so I can't think what's broken it apart from one of the Maya Service Packs. Have you any experience of this problem, and if so can it be fixed easily? I'm deep into a project, so the last thing I want to do is have to upgrade my Maya to 2016.
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