Hi,
I have a setup that contains the following:
1. a hemispherical dome geo with spherically projected HDR (via maya’s project node in spherical mode to self-illumination slot) that only has the Primary Visibility on. I use this for rendering the background because I need to rotate the camera around.
2. a ground geo that set as matte surface to serve as the shadow catcher.
The question is: for the matte surface ground, Vray renders what is plugged in the Background texture (Override Environment) for matte surfaces. In this scenario, my options are:
a) nothing plugged in, so Vray renders a chunk of black.
b) If I plug in a screen space projected backplate, I then can't rotate the camera around for rendering from other angles.
c) If I plugin the HDR (that is used to spherically projected on the hemispherical dome), Vray force to use the VRayPlaceEnvTex node. In renders, the ground won't match the rest of the background that is projected via Maya's default projection node.
Is there a workaround for this situation or did I miss something?
Thanks.
I have a setup that contains the following:
1. a hemispherical dome geo with spherically projected HDR (via maya’s project node in spherical mode to self-illumination slot) that only has the Primary Visibility on. I use this for rendering the background because I need to rotate the camera around.
2. a ground geo that set as matte surface to serve as the shadow catcher.
The question is: for the matte surface ground, Vray renders what is plugged in the Background texture (Override Environment) for matte surfaces. In this scenario, my options are:
a) nothing plugged in, so Vray renders a chunk of black.
b) If I plug in a screen space projected backplate, I then can't rotate the camera around for rendering from other angles.
c) If I plugin the HDR (that is used to spherically projected on the hemispherical dome), Vray force to use the VRayPlaceEnvTex node. In renders, the ground won't match the rest of the background that is projected via Maya's default projection node.
Is there a workaround for this situation or did I miss something?
Thanks.
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