Hi,
We're in the process of rolling out Windows 10 64-bit on our workstations and I've been noticing something strange.
Upon completing a V-Ray for Maya render (mayabatch/commandline), the image files are written properly to disk but the mayabatch process hangs and won't exit. Here's where the log ends:
This is a very quick render but the command had been running for 12 hours before we noticed it, and we had to kill the mayabatch process manually.
Since we have multiple V-Ray versions in our pipeline and we just now realized this is happening at least a couple of time a week, it's so far been quite difficult to nail this down to a specific V-Ray version. However, in this particular case V-Ray for Maya 3.05 nightly build 25787 was used. It's quite possible that this issue has appeared with more recent releases but I have yet to have that confirmed.
This seems to happen to Windows 10 machines only. However, these machines can go on render images for many days before the issue is being hit. To further complicate things, the same machine failing to exit properly may re-render the same command without issues and exit properly.
Is this anything you've experienced or had reported from other customers?
We're in the process of rolling out Windows 10 64-bit on our workstations and I've been noticing something strange.
Upon completing a V-Ray for Maya render (mayabatch/commandline), the image files are written properly to disk but the mayabatch process hangs and won't exit. Here's where the log ends:
Code:
V-Ray: Starting render [2016/Mar/1|02:19:32] V-Ray: Exporting scene to V-Ray. [2016/Mar/1|02:19:32] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s) [2016/Mar/1|02:19:32] V-Ray: Translating scene geometry for V-Ray [2016/Mar/1|02:19:32] V-Ray: Total time translating scene for V-Ray 0h 0m 0.1s (0.1 s) [2016/Mar/1|02:19:32] V-Ray: Rendering. [2016/Mar/1|02:19:32] V-Ray: Rendering frames. [2016/Mar/1|02:19:32] V-Ray: Updating frame at time 1.00 [2016/Mar/1|02:19:32] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 54 % completed [2016/Mar/1|02:19:32] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 57 % completed [2016/Mar/1|02:19:32] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s) [2016/Mar/1|02:19:32] V-Ray: Preparing renderer... [2016/Mar/1|02:19:32] V-Ray: Using Intel Embree ray server [2016/Mar/1|02:19:32] V-Ray: Preparing scene for rendering... [2016/Mar/1|02:19:32] V-Ray: 6 lights found. [2016/Mar/1|02:19:32] V-Ray warning: Subpixel color mapping is on: rendered result may have incorrect brightness. [2016/Mar/1|02:19:32] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2016/Mar/1|02:19:32] V-Ray: Preparing scene for frame... [2016/Mar/1|02:19:32] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 17 % completed [2016/Mar/1|02:19:32] V-Ray: Bitmap file "//192.168.0.226/prod/proj61/maya/sourceimages/tomoco_studio3.exr" loaded. [2016/Mar/1|02:19:33] V-Ray: Bitmap file "//192.168.0.226/prod/proj61/maya/sourceimages/light01-2.hdr" loaded. [2016/Mar/1|02:19:33] V-Ray: (Estimated time remaining: 0h 0m 1.4s): 20 % completed [2016/Mar/1|02:19:33] V-Ray: Bitmap file "//192.168.0.226/prod/proj61/maya/sourceimages/light02.hdr" loaded. [2016/Mar/1|02:19:33] V-Ray: (Estimated time remaining: 0h 0m 1.6s): 22 % completed [2016/Mar/1|02:19:33] V-Ray: (Estimated time remaining: 0h 0m 1.5s): 25 % completed [2016/Mar/1|02:19:33] V-Ray: (Estimated time remaining: 0h 0m 1.5s): 26 % completed [2016/Mar/1|02:19:33] V-Ray: Compiling geometry... [2016/Mar/1|02:19:33] V-Ray: Using embree ray tracing. [2016/Mar/1|02:19:33] V-Ray: Building embree static accelerator ... [2016/Mar/1|02:19:33] V-Ray: Building embree static trees took 37 milliseconds [2016/Mar/1|02:19:33] V-Ray: Loading light map from file "//192.168.0.226/prod/proj61/maya/images/scene669/pre-render/vrlmap_precalc_per_frame_VV2_renderCam.0001.vrlmap"... [2016/Mar/1|02:19:33] V-Ray: Light map loaded successfully. [2016/Mar/1|02:19:33] V-Ray: Prefiltering light cache... [2016/Mar/1|02:19:33] V-Ray: Average rays per light cache sample: 137.04 (min 1, max 4274) [2016/Mar/1|02:19:33] V-Ray: Rendering image... [2016/Mar/1|02:19:33] V-Ray: (Estimated time remaining: 0h 0m 1.2s): 1 % completed [2016/Mar/1|02:19:33] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 82 % completed [2016/Mar/1|02:19:33] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 99 % completed [2016/Mar/1|02:19:33] V-Ray: Number of raycasts: 259121 (0.04 per pixel) [2016/Mar/1|02:19:33] V-Ray: Camera rays: 81887 (0.01 per pixel) [2016/Mar/1|02:19:33] V-Ray: Shadow rays: 0 (0.00 per pixel) [2016/Mar/1|02:19:33] V-Ray: GI rays: 0 (0.00 per pixel) [2016/Mar/1|02:19:33] V-Ray: Reflection rays: 0 (0.00 per pixel) [2016/Mar/1|02:19:33] V-Ray: Refraction rays: 0 (0.00 per pixel) [2016/Mar/1|02:19:33] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2016/Mar/1|02:19:33] V-Ray: Number of light evaluations: 0 (0.00 per pixel) [2016/Mar/1|02:19:33] V-Ray: Number of intersectable primitives: 163849 [2016/Mar/1|02:19:33] V-Ray: SD triangles: 163848 [2016/Mar/1|02:19:33] V-Ray: MB triangles: 0 [2016/Mar/1|02:19:33] V-Ray: Static primitives: 0 [2016/Mar/1|02:19:33] V-Ray: Moving primitives: 0 [2016/Mar/1|02:19:33] V-Ray: Infinite primitives: 1 [2016/Mar/1|02:19:33] V-Ray: Static hair segments: 0 [2016/Mar/1|02:19:33] V-Ray: Moving hair segments: 0 [2016/Mar/1|02:20:12] V-Ray: Successfully written image file "//192.168.0.226/prod/proj61/maya/images/scene669/slices/scene669_slice8_VV2_renderCam.0001.exr" [2016/Mar/1|02:20:12] V-Ray: Total frame time 0h 0m 39.7s (39.7 s) [2016/Mar/1|02:20:12] V-Ray: Total sequence time 0h 0m 39.7s (39.7 s) [2016/Mar/1|02:20:12] V-Ray: Render complete [2016/Mar/1|02:20:12] V-Ray: ======================== [2016/Mar/1|02:20:12] V-Ray: Clearing exporter memory... [2016/Mar/1|02:20:12] V-Ray: Total time clearing exporter memory 0h 0m 0.0s (0.0 s) Scene //192.168.0.226/prod/proj61/maya/scenes/scene669.mb completed. ---------------------------------------------------------- Time: 2016/3/1 02:20:12 ----------------------------------------------------------
Since we have multiple V-Ray versions in our pipeline and we just now realized this is happening at least a couple of time a week, it's so far been quite difficult to nail this down to a specific V-Ray version. However, in this particular case V-Ray for Maya 3.05 nightly build 25787 was used. It's quite possible that this issue has appeared with more recent releases but I have yet to have that confirmed.
This seems to happen to Windows 10 machines only. However, these machines can go on render images for many days before the issue is being hit. To further complicate things, the same machine failing to exit properly may re-render the same command without issues and exit properly.
Is this anything you've experienced or had reported from other customers?
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